by Pablo Andrioli ...

Woolly

IPFS
Woolly

9 August 2022TEZOSIPFS

Combining both CPU and GPU techniques to render a raymarched scene using a grid of lines according to the surface data from the shader output.

* Variations:
- Number of balls
- Waves pattern
- Perspective
- Colors
- 10% chance of inverted version

CPU and GPU intensive

Creative coder, shader artist and demoscener

150 EDITIONS

0 RESERVES

minted

150 / 150

dutch auction

4 TEZ

stay ahead with our newsletter

receive news on exclusive drops, releases, product updates, and more

feedback