by Matt Ebb
Wandering Nets Redux
IPFS
3 January 2023•TEZOS•IPFS
Wandering Nets Redux is a reissue of Wandering Nets (March 2022). Due to an unfortunate error in the original piece Wandering Nets no longer displays live inside the current fxhash UI. This restored and updated generative token is offered free to all collectors of the original, with some additional tweaks and capabilities.
January 2023
Original description as below:
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Wandering Nets is a digital kinetic light sculpture by Matt Ebb.
Networks of light are created and connected via random walks in space and colour. Emergent structures are revealed by the ambient interaction, tension and collision of these networks within themselves and orbiting shadowed spherical bodies.
The piece is the result of several months of custom development in realtime volume rendering. The scene data is generated in javascript and rendered with a bespoke GLSL raytracer - no external libraries are used.
This is a graphically intensive shader. By default it will adaptively adjust sampling quality to target 30fps, though a reasonably fast GPU is recommended for best results.
Mouse drag: Orbit the camera in 3D to explore compositions
[ and ] keys: Override the adaptive samples per pixel lower or higher to trade noise for framerate
March 2022
Update -
spacebar: Disturb the light positions
January 2023
Original description as below:
- - - - - - - - - - - - - - - -
Wandering Nets is a digital kinetic light sculpture by Matt Ebb.
Networks of light are created and connected via random walks in space and colour. Emergent structures are revealed by the ambient interaction, tension and collision of these networks within themselves and orbiting shadowed spherical bodies.
The piece is the result of several months of custom development in realtime volume rendering. The scene data is generated in javascript and rendered with a bespoke GLSL raytracer - no external libraries are used.
This is a graphically intensive shader. By default it will adaptively adjust sampling quality to target 30fps, though a reasonably fast GPU is recommended for best results.
Mouse drag: Orbit the camera in 3D to explore compositions
[ and ] keys: Override the adaptive samples per pixel lower or higher to trade noise for framerate
March 2022
Update -
spacebar: Disturb the light positions
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