by Uniray
Versus in Motion
IPFS
2 December 2022•TEZOS•IPFS
"Versus in Motion" is an animated version, a successor of original "Versus" collection
https://www.fxhash.xyz/generative/21865
Includes all features of "Versus" (resolution levels, switchable orientation, etc) plus it's animated (obviously) and interactive
- You can stop & start animation at any time by pressing the spacebar
- You may click (or click & drag) while in animation or not, to modify the current artwork
Animation cycle is actually a transition between a "full" and an "empty" state that symbolizes the transition between existence, non-existence, prosperity & decline and the evolution and progress in general as a result of time passage..
All are pure code, shapes and curves that processed in a custom fragment glsl (webgl) shader using a relative "advanced" developed mixing technique.
CONTROLS
KEYS:
- 1-4: Set resolution from 1x to 4x of the current dimension (possibly slower performance in higher values)
- S: Save a png file with the current resolution
- P: Change orientation to Portrait with aspect ratio 0.75 (useful eg. for printing)
- L: Change orientation to Landscape with ratio 4/3 (1.333..)
- O: Original orientation. That is the default Square (box)
Due to some 1:1 ratio sensitive calculations, rendering output may differ when switching
orientations
For animation:
- Spacebar: toggle animation (on/off)
- R: Reset the center of animation (if has been modified with click or drag)
MOUSE:
- Click (or Click & Drag) to set the center of animation
----
Made with p5js and custom shaders
© Dec. 2022 @Uniray_net | uniray.net
https://www.fxhash.xyz/generative/21865
Includes all features of "Versus" (resolution levels, switchable orientation, etc) plus it's animated (obviously) and interactive
- You can stop & start animation at any time by pressing the spacebar
- You may click (or click & drag) while in animation or not, to modify the current artwork
Animation cycle is actually a transition between a "full" and an "empty" state that symbolizes the transition between existence, non-existence, prosperity & decline and the evolution and progress in general as a result of time passage..
All are pure code, shapes and curves that processed in a custom fragment glsl (webgl) shader using a relative "advanced" developed mixing technique.
CONTROLS
KEYS:
- 1-4: Set resolution from 1x to 4x of the current dimension (possibly slower performance in higher values)
- S: Save a png file with the current resolution
- P: Change orientation to Portrait with aspect ratio 0.75 (useful eg. for printing)
- L: Change orientation to Landscape with ratio 4/3 (1.333..)
- O: Original orientation. That is the default Square (box)
Due to some 1:1 ratio sensitive calculations, rendering output may differ when switching
orientations
For animation:
- Spacebar: toggle animation (on/off)
- R: Reset the center of animation (if has been modified with click or drag)
MOUSE:
- Click (or Click & Drag) to set the center of animation
----
Made with p5js and custom shaders
© Dec. 2022 @Uniray_net | uniray.net
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