by Uniray
Versus
IPFS
27 November 2022•TEZOS•IPFS
"Versus" is a generative (pure code) decorative artwork of abstract and geometric shapes and forms, mixed in a way that trying to simulate natural material like chalk drawing or painting in a wall (eg. fresco) or cave that has been affected by corrosion and time passing.
Is the art versus time, temporary ephemeral versus eternal, the evolution and continuous fighting against decay and absence.
Technically there are around 10 algorithmic stylers (traits and internals) that drawing shapes and curves in a graphic buffer according to some rules, and is a custom fragment shader I have developed which process and transforms the buffer content into that final output.
All are 100% code, no images used.
CONTROLS
KEYS:
- 1-4: Set resolution from 1x to 4x of the current dimension (possibly slower performance in higher values)
- S: Save a png file with the current resolution
- P: Change orientation to Portrait with aspect ratio 0.75 (useful eg. for printing)
- L: Change orientation to Landscape with ratio 4/3 (1.333..)
- O: Original orientation. That is the default Square (box)
Due to some 1:1 ratio sensitive calculations, rendering output may differ when switching
orientations
----
Made with p5js and custom shaders
© Nov. 2022 @Uniray_net | uniray.net
Is the art versus time, temporary ephemeral versus eternal, the evolution and continuous fighting against decay and absence.
Technically there are around 10 algorithmic stylers (traits and internals) that drawing shapes and curves in a graphic buffer according to some rules, and is a custom fragment shader I have developed which process and transforms the buffer content into that final output.
All are 100% code, no images used.
CONTROLS
KEYS:
- 1-4: Set resolution from 1x to 4x of the current dimension (possibly slower performance in higher values)
- S: Save a png file with the current resolution
- P: Change orientation to Portrait with aspect ratio 0.75 (useful eg. for printing)
- L: Change orientation to Landscape with ratio 4/3 (1.333..)
- O: Original orientation. That is the default Square (box)
Due to some 1:1 ratio sensitive calculations, rendering output may differ when switching
orientations
----
Made with p5js and custom shaders
© Nov. 2022 @Uniray_net | uniray.net
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