by Beppe

Triangulatria v.3.0.7 Glassamatz-Doudadon

IPFS
Triangulatria v.3.0.7 Glassamatz-Doudadon

18 July 2022TEZOSIPFS

Vanilla javascript and some css on SVG on canvas and back from bitmap input.

Press "s" to download a 1200x1200 pixels png image (if"opened" in full page)
Press "l" to load and use an image of yours (if"opened" in full page)

The most interesting aspect of this work is the use of some public domain artwork bitmap images as input dataset to generate a randomized grid of blended triangular surfaces.

Triangle is the basic shape from which it's possible to construct all other shapes, at least on a finite discrete grid like our screens. How not to adore triangles blessing our screen?

The goal of this work is not trying to catch the "essential", the "vibe", or the "atmosphere" from an input artwork, neither to parasite it and shine with it's reflected light. The input images are a way to random noise, but you can use your own and you'll see that Triagulatria's own character will be preserved and you'll have even more good time.

For this new version (3.0.x) I want to reduce the gamma of possible outputs of each release by progressive enhancements of the codebase by refactoring and additions and the introduction of culling algorithms in the process exploring different variations of the configuration Glassamatz.

GLASSAMATZ-DOUDADON

The Doudadon configuration variation uses serially filterRect and filterOutRect culling that defines an square. Now the saved image names includes the configuration name.

Self signed certified artist https://twitter.com/p_e_p_p

2 EDITIONS

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minted

2 / 2

fixed price

3 TEZ

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