by Beppe

Triangulatria v.3.0.6 Glassamatz-Dadou

IPFS
Triangulatria v.3.0.6 Glassamatz-Dadou

18 July 2022TEZOSIPFS

Vanilla javascript and some css on SVG on canvas and back from bitmap input.

Press "s" to download a 1200x1200 pixels png image (if"opened" in full page)
Press "l" to load and use an image of yours (if"opened" in full page)

The most interesting aspect of this work is the use of some public domain artwork bitmap images as input dataset to generate a randomized grid of blended triangular surfaces.

Triangle is the basic shape from which it's possible to construct all other shapes, at least on a finite discrete grid like our screens. How not to adore triangles blessing our screen?

The goal of this work is not trying to catch the "essential", the "vibe", or the "atmosphere" from an input artwork, neither to parasite it and shine with it's reflected light. The input images are a way to random noise, but you can use your own and you'll see that Triagulatria's own character will be preserved and you'll have even more good time.

For this new version (3.0.x) I want to reduce the gamma of possible outputs of each release by progressive enhancements of the codebase by refactoring and additions and the introduction of culling algorithms in the process exploring different variations of the configuration Glassamatz.

GLASSAMATZ-DADOU

The Dadou configuration variation uses the same configuration of the Douda variation except the filterOutRect culling that defines a square frame that is the negative area of the one defined by the Douda variation with the same parameters. I also enhanced the roundings to get more accurate final coordinates.

Self signed certified artist https://twitter.com/p_e_p_p

3 EDITIONS

0 RESERVES

minted

3 / 3

fixed price

3 TEZ

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