by nt_worm
The Unrealized Painting
IPFS
6 February 2023•TEZOS•IPFS
Click to start.
The size of the canvas is proportional to the monitor. You can scale up using 1,2,3 and 4 of you keyboard to increase the quality of resolution (it may create some variations on the art itself, and it should be done before clicking on canvas)
The preview is only a sketch of the artwork, since the livecoding functions vary depending on the interaction.
This project was designed in Hydra.js for Desktop computers on Chrome.
Since it is a livecoding library there may be small differences in each code execution, but the deterministic character remains.
The machine waits for your command to start drawing - there is no plan or goal, sometimes the values assigned to the variables would lead to the construction of a visually recognizable work, but the fact that these values are randomized 4 times during the duration of the interaction breaks the logical line of visual conduction.
I can only appeal to Gestalt, and beg you to make the effort to see the whole divided between 4 apparently disconnected patterns. This is not just a code that generates noises, I am here making a testament to push once again the limit of abstraction, to perhaps convince you that there is immense beauty in discontinuity.
And it is worth commenting once again that without your click/command, the machine will be eternally lodged in the server waiting - and not knowing what it is waiting for. And this waiting is the most beautiful thing in the world, because the art is already determined to happen, its strokes and patterns were defined when the hash was tied to the code, the art was already made and already exists in the moment preceding this one - but for a computer time does not exist.
The Unrealized Painting has come to remind you that we, the ones with souls and who feel time, control the realizable and the unrealizable - and it will never stop being that way.
The size of the canvas is proportional to the monitor. You can scale up using 1,2,3 and 4 of you keyboard to increase the quality of resolution (it may create some variations on the art itself, and it should be done before clicking on canvas)
The preview is only a sketch of the artwork, since the livecoding functions vary depending on the interaction.
This project was designed in Hydra.js for Desktop computers on Chrome.
Since it is a livecoding library there may be small differences in each code execution, but the deterministic character remains.
The machine waits for your command to start drawing - there is no plan or goal, sometimes the values assigned to the variables would lead to the construction of a visually recognizable work, but the fact that these values are randomized 4 times during the duration of the interaction breaks the logical line of visual conduction.
I can only appeal to Gestalt, and beg you to make the effort to see the whole divided between 4 apparently disconnected patterns. This is not just a code that generates noises, I am here making a testament to push once again the limit of abstraction, to perhaps convince you that there is immense beauty in discontinuity.
And it is worth commenting once again that without your click/command, the machine will be eternally lodged in the server waiting - and not knowing what it is waiting for. And this waiting is the most beautiful thing in the world, because the art is already determined to happen, its strokes and patterns were defined when the hash was tied to the code, the art was already made and already exists in the moment preceding this one - but for a computer time does not exist.
The Unrealized Painting has come to remind you that we, the ones with souls and who feel time, control the realizable and the unrealizable - and it will never stop being that way.
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