by r1b2
Textura
IPFS
23 November 2022•TEZOS•IPFS
"Textura"
My initial goal was to create artwork that could trigger raw, visceral emotions and feelings. A polar opposite to the polite, clinical precision of some other collections, I wanted to embrace the grittier side of abstract art.
This turned out to be a rather difficult project for me. It was a departure from my usual figurative / ink line style, where most of the time I find it straightforward to tell a "good" output from a "bad" one. Here, out of my comfort zone, I couldn't tell. I liked some outputs, I hated some. The ones I hated, usually would be someone else's favorites. Abstract art is hard !
After a while, some patterns started to emerge. The overall feedback was that, generally:
- blue outputs were peaceful
- orange ones were intense and aggressive
- black and white ones were oppressive and sometimes disturbing
If you can associate an emotion to any given output, I feel like I will have achieved my goal. Thank you to everyone who provided feedback !
Technically, this project also posed a number of challenges:
- how to blend a large number of procedural textures in a smooth, yet natural way
- how to make sure the final piece has some kind of depth, visible beyond the intricate layering
- how to optimize contrast and get vibrant results
This was mostly achieved by spending a lot of time designing and fine-tuning color schemes - enhanced versions of color palettes, that also contain pre and post-processing settings.
The collection features a total of 31 color schemes.
Key commands:
'1', '2', '4': increase resolution
's': save png
'n': toggle background noise
'c': toggle background canvas texture
On mobile devices, the rendering resolution is reduced to deal with memory limitations.
My initial goal was to create artwork that could trigger raw, visceral emotions and feelings. A polar opposite to the polite, clinical precision of some other collections, I wanted to embrace the grittier side of abstract art.
This turned out to be a rather difficult project for me. It was a departure from my usual figurative / ink line style, where most of the time I find it straightforward to tell a "good" output from a "bad" one. Here, out of my comfort zone, I couldn't tell. I liked some outputs, I hated some. The ones I hated, usually would be someone else's favorites. Abstract art is hard !
After a while, some patterns started to emerge. The overall feedback was that, generally:
- blue outputs were peaceful
- orange ones were intense and aggressive
- black and white ones were oppressive and sometimes disturbing
If you can associate an emotion to any given output, I feel like I will have achieved my goal. Thank you to everyone who provided feedback !
Technically, this project also posed a number of challenges:
- how to blend a large number of procedural textures in a smooth, yet natural way
- how to make sure the final piece has some kind of depth, visible beyond the intricate layering
- how to optimize contrast and get vibrant results
This was mostly achieved by spending a lot of time designing and fine-tuning color schemes - enhanced versions of color palettes, that also contain pre and post-processing settings.
The collection features a total of 31 color schemes.
Key commands:
'1', '2', '4': increase resolution
's': save png
'n': toggle background noise
'c': toggle background canvas texture
On mobile devices, the rendering resolution is reduced to deal with memory limitations.
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