by gusto

Spin Cycle

IPFS
Spin Cycle

20 January 2022TEZOSIPFS

I've long found myself interested in systems where the rules are simple, but non-linear interactions between system elements lead to difficult to predict behaviors.

In 'Spin Cycle' the rules are as simple as can be. Individuals navigate along a path. When they exit a tile, that tile rotates.

In a world with a single individual, the future is solely a function of its own behaviors. Yet still we find it can be difficult to predict too far forward.

As the community grows, the potential for one individual's behaviors to affect the path of another grows alongside it. The result is a future that is increasingly difficult to know up until it has arrived.

Features:

- grid size: how many tiles
- individuals: how many individuals
- paths: curved or straight
- background: what is drawn behind the paths
- blackholes: cause unsuspecting agents to disappear

Certain keys can be pressed to adjust what gets rendered.

I make computers make things

https://twitter.com/gustocreate

23 EDITIONS

0 RESERVES

minted

23 / 23

fixed price

1 TEZ

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