by aebrer
RGB Summoning Cycles
IPFS
29 November 2022•TEZOS•IPFS
Controls:
left click/tap -> start looking for a new seed (meaning a new pattern)
hold left click/tap -> paint randomly with the base color (reduces noise)
hold right click -> paint with the base color without changing the seed (can let you see the pattern behind the pattern)
F11 -> fullscreen mode (alternatively you should be able to do this from your browser menu)
s -> save a png of the image
1-8 -> set the pixel density and re-render (default is 5, higher means higher resolution final image; the preview image is generated with a value of 5, at 1080x1080px)
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Statement:
A 64x64 pixel grid is constructed, and a "brush" is used to paint randomly on the screen. For the first 600 frames, the brush can only paint in the base color chosen for this piece (+/- the various color palette factors chosen for this piece). After this initial phase, the brush is changed to one which pushes pixel colors around, modifying them slightly on each pass. At the same time, Entropy Locking is allowed to kick in. During this time, a pixel buffer is used to determine if the Entropy Locking has found a stable solution or not. If not, the seed is incremented. This continues until a stable seed is found, which is defined as one in which for every 4096 (64x64) pixels seen, at least half of them must have had unique x,y values.
This naturally leads to interesting repetitive patterns, with a very high amount of variation. Additionally, you can use the mouse button to modify the pattern being generated by your piece, so you can continue to enjoy a lot of variety out of it over time.
Also, it has a rare chance of generating Amongus Tessellations. This wasn't planned, it just happens sometimes with pixelart. You know how it is.
-----------------------
Thanks for reading :)
find my social links, projects, newsletter, roadmap, and more, at aebrer.xyz
license: CC0 -> go nuts; citations not required but definitely appreciated
bonus fact: these generated pieces should tile on all four edges! try it out! (this means it should work as a texture as well, though I make no promises)
left click/tap -> start looking for a new seed (meaning a new pattern)
hold left click/tap -> paint randomly with the base color (reduces noise)
hold right click -> paint with the base color without changing the seed (can let you see the pattern behind the pattern)
F11 -> fullscreen mode (alternatively you should be able to do this from your browser menu)
s -> save a png of the image
1-8 -> set the pixel density and re-render (default is 5, higher means higher resolution final image; the preview image is generated with a value of 5, at 1080x1080px)
-----------------------
Statement:
A 64x64 pixel grid is constructed, and a "brush" is used to paint randomly on the screen. For the first 600 frames, the brush can only paint in the base color chosen for this piece (+/- the various color palette factors chosen for this piece). After this initial phase, the brush is changed to one which pushes pixel colors around, modifying them slightly on each pass. At the same time, Entropy Locking is allowed to kick in. During this time, a pixel buffer is used to determine if the Entropy Locking has found a stable solution or not. If not, the seed is incremented. This continues until a stable seed is found, which is defined as one in which for every 4096 (64x64) pixels seen, at least half of them must have had unique x,y values.
This naturally leads to interesting repetitive patterns, with a very high amount of variation. Additionally, you can use the mouse button to modify the pattern being generated by your piece, so you can continue to enjoy a lot of variety out of it over time.
Also, it has a rare chance of generating Amongus Tessellations. This wasn't planned, it just happens sometimes with pixelart. You know how it is.
-----------------------
Thanks for reading :)
find my social links, projects, newsletter, roadmap, and more, at aebrer.xyz
license: CC0 -> go nuts; citations not required but definitely appreciated
bonus fact: these generated pieces should tile on all four edges! try it out! (this means it should work as a texture as well, though I make no promises)
name: Andrew E. Brereton
what I do: Entropy
Generative Art and AI Transformations of Generative Art
find my projects at aebrer.xyz
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