by Zebratif
Orchestrated Chaos
IPFS
16 February 2023•TEZOS•IPFS
Explore the chaos & find order.
--About--
This work is fully generative - All elements are creted using code, from the particle shader,
through the small building element & values to the entire particle system parameters itself.
--How it was created--
I was always fascinated with particle systems, even before I started coding. The amount of
expression possibilites they convey in their organic look is amazing, yet it can get
overwhelming pretty fast if it's not bound by thoughtfully specified limits. My first serious
contact with this domain was using various game development platforms.
A couple of years passed and I was longing to create more projects around this area. Sadly, since
most of my works transitioned into the web/online/ipfs I was lacking the expertise to be able to
pull it off on a reasonable level in that domain for quite some time.
Learning three.js last year was a gamechanger for me & since that time dreams about vfx have
intensified again :)
As it's my first NFT/GT project of this kind I've decided that it should tackle the foundations
of itself:
This piece is meant to show the fine line between chaos & order inside particle systems, an
exploration finding the optimal balance between the two.
--Features--
Based on the given fxhash value this token generates values for available modulable parameters. These outputs are then converted to meaningful fields/features with specified accepted value ranges:
0.Grade - A | B | C | D | E | F
1.ColorA / 2.ColorB - Ruby Red | Topaz Orange | Electric Yellow | Peridot Lime | Jade Green |
Emerald Green | Aquamarine Mint | Kyanite Blue | Tanzanite Violet | Amethyst Purple | Diamond
White | Spinel Pink
3.Density - Amount of particle generating instances
Values: Scarce | Regular | Dense | HyperDense
4.Animation - Type/Speed of point animation used inside particle shader
Values: Breath | Chaotic | Pulse | Strings
5.Brightness - Overall color brightness
Values: Dark | Dim | Bright | Vivid
6.ColorRarity - Coupled rarity of the drawn ColorA/ColorB elements
Values: Low | Medium | Hight | Exceptional
7.ColorAccuracy ( Color offset from the picked ColorA & ColorB modulable parameters)
Values: Low | Good | High | Perfect
--Controls--
Press 'space' to pause animation
Press 'r' to restart animation
Press 's' to save a 1440x2160 png
Created with three.js
--About--
This work is fully generative - All elements are creted using code, from the particle shader,
through the small building element & values to the entire particle system parameters itself.
--How it was created--
I was always fascinated with particle systems, even before I started coding. The amount of
expression possibilites they convey in their organic look is amazing, yet it can get
overwhelming pretty fast if it's not bound by thoughtfully specified limits. My first serious
contact with this domain was using various game development platforms.
A couple of years passed and I was longing to create more projects around this area. Sadly, since
most of my works transitioned into the web/online/ipfs I was lacking the expertise to be able to
pull it off on a reasonable level in that domain for quite some time.
Learning three.js last year was a gamechanger for me & since that time dreams about vfx have
intensified again :)
As it's my first NFT/GT project of this kind I've decided that it should tackle the foundations
of itself:
This piece is meant to show the fine line between chaos & order inside particle systems, an
exploration finding the optimal balance between the two.
--Features--
Based on the given fxhash value this token generates values for available modulable parameters. These outputs are then converted to meaningful fields/features with specified accepted value ranges:
0.Grade - A | B | C | D | E | F
1.ColorA / 2.ColorB - Ruby Red | Topaz Orange | Electric Yellow | Peridot Lime | Jade Green |
Emerald Green | Aquamarine Mint | Kyanite Blue | Tanzanite Violet | Amethyst Purple | Diamond
White | Spinel Pink
3.Density - Amount of particle generating instances
Values: Scarce | Regular | Dense | HyperDense
4.Animation - Type/Speed of point animation used inside particle shader
Values: Breath | Chaotic | Pulse | Strings
5.Brightness - Overall color brightness
Values: Dark | Dim | Bright | Vivid
6.ColorRarity - Coupled rarity of the drawn ColorA/ColorB elements
Values: Low | Medium | Hight | Exceptional
7.ColorAccuracy ( Color offset from the picked ColorA & ColorB modulable parameters)
Values: Low | Good | High | Perfect
--Controls--
Press 'space' to pause animation
Press 'r' to restart animation
Press 's' to save a 1440x2160 png
Created with three.js
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