by Naibdian
Mémoire Vive
IPFS
3 September 2022•TEZOS•IPFS
("Mémoire Vive" aka "Live Memory")
When realtime movement freezes, what you see is just live memory.
Mémoire Vive blurs the frontier between realtime generated animations and unique static images.
A unique random 3D animation is computed in realtime and suddenly it freezes. Then it becomes a unique static evocative picture that won't evolve anymore but that can be zoomed in and snapshot.
WARNING: Webgl/GPU compliant but CPU/mobile should render same static image despite slower. There can be subtle differences between GPU and CPU rendering due to floating approximations.
Mouse/Screen Controls:
- wheel/fingers - zoom
- 2x-click - current window snapshot
- 3x-click - switch to full window rendering
Key Controls:
- H: hide/show help.
- Space - Go further in time.
- I: hide/show info panel. Click for panels (info, FPS).
- A-Q/D - resolution down/up (720p, 1080p, 2K, 4K, 8K)
- S - current window snapshot"
- X - full resolution snapshot
- F - switch to full window rendering
- L - animation loop mode
Mémoire Vive @naibdian 2022 using Opensource WebGL, ThreeJS libs, Inigo Quilez FBM noise functions.
When realtime movement freezes, what you see is just live memory.
Mémoire Vive blurs the frontier between realtime generated animations and unique static images.
A unique random 3D animation is computed in realtime and suddenly it freezes. Then it becomes a unique static evocative picture that won't evolve anymore but that can be zoomed in and snapshot.
WARNING: Webgl/GPU compliant but CPU/mobile should render same static image despite slower. There can be subtle differences between GPU and CPU rendering due to floating approximations.
Mouse/Screen Controls:
- wheel/fingers - zoom
- 2x-click - current window snapshot
- 3x-click - switch to full window rendering
Key Controls:
- H: hide/show help.
- Space - Go further in time.
- I: hide/show info panel. Click for panels (info, FPS).
- A-Q/D - resolution down/up (720p, 1080p, 2K, 4K, 8K)
- S - current window snapshot"
- X - full resolution snapshot
- F - switch to full window rendering
- L - animation loop mode
Mémoire Vive @naibdian 2022 using Opensource WebGL, ThreeJS libs, Inigo Quilez FBM noise functions.
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1.11 TEZ
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