Lonely Tree
IPFS
23 December 2021•TEZOS•IPFS
Full procedural scene implemented in a single fragment shader using raymarching technique.
Tree is generated from a kaleidoscopic IFS formula, and variations includes width, height, branches angle and structure. The movements are generated thanks to a "fractal motion" method that I learned from Tom Lowe some years ago when we were at fractalforums website.
Variations also includes intensity of clouds and terrain pattern.
It could take some seconds to compile.
Tree is generated from a kaleidoscopic IFS formula, and variations includes width, height, branches angle and structure. The movements are generated thanks to a "fractal motion" method that I learned from Tom Lowe some years ago when we were at fractalforums website.
Variations also includes intensity of clouds and terrain pattern.
It could take some seconds to compile.
Creative coder, shader artist and demoscener
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