by doogyhatts

Littlecube Maps: Green Dithering

IPFS
Littlecube Maps: Green Dithering

26 February 2023TEZOSIPFS

This is the bayer-dithering version (with a green palette) for Littlecube Maps(v2).

Controls:
To move the camera around the scene, hold down the left mouse button within the display panel and away from the center.
To rotate the camera view, press 'C'.

Automated Camera Movement:
When the camera has not been activated by the user for a while, it will engage in automated movement around the scene. So sit back, relax and enjoy the scene.

Other information:
The application requires a GPU capable of WebGL2 and has been tested on Chrome,Brave & Edge desktop browsers.

It may take a few seconds for the application to prepare the scene data on a slow computer.

The overview of the technical solution is documented in our technical blog posts on fxtext.

Frameworks used: three.js

Copyright(c) 2022 Edwin Zeng, @doogyhatts on Twitter
License under CC BY-NC-SA 4.0

Indie game developer for Littlecube Valley, a research-oriented game project using NFTs.

Research & development engineer (Computer Graphics).
Digital artist making living worlds and animations using voxel art.

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