by anbello

Landscapes out of my mind

IPFS
Landscapes out of my mind

1 November 2022TEZOSIPFS

In this work, the third in the series of landscapes, I tried to achieve greater realism without abandoning those elements, also characteristic of the other works, which lead out of reality such as the shapes of the ground and trees and the choice of palettes.

Lands and Clouds are rendered using a mix of simplex noise and FBM (Fractional Brownian Motion), trees are generated with space colonization algorithm an placed using Poisson Disk Sampling distribution. The distribution density is driven by the land heightmap.


Developed with three.js using WebGLRenderer.
Rendering is faster with chrome browser.


[s] to save a png at 2048x1536, 1536x2048, 2048x2048 (4/3, 3/4, 4/4 aspect ratio)
[d] to save a png at 4096x3072, 3072x4096, 4096x4096 (4/3, 3/4, 4/4 aspect ratio)


Features:
"Palette": 14 colormaps
"Aspect Ratio": 4/3, 3/4, 4/4
"View Point": Far, Medium, Near, Above
"Sky Type": FBM, Gradient1, Gradient2
"Sky Color": LightSkyBlue, Gray, Blue [10% probability]
"Bark Color": Brown, GrayBrown, Gray
"Bare Trees": True, False


Created by Andrea Belloni, fxhash: anbello, twitter: @Waterflowing0. Licensed under CC BY-NC-SA 4.0, see LICENSE.txt for more information.

Physicist fascinated by art and science interlude, generative art, fractals, chaos theory and self-organization.

240 EDITIONS

0 RESERVES

minted

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dutch auction

5 TEZ

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