by Uniray
Infinity Loop
IPFS
24 May 2023•TEZOS•IPFS
This is a bug-free version of the initial "Infinity Loop" (published on Sep. 2022). A NEON style colors, experimental repeated animation with inspiration elements from fireworks, laser and light shows.
Technically "Infinity Loop" is a programmatically generated abstract and geometric "endless" animation based on simple geometric shapes, lines and some text elements.
Each generative token is a variation of a main animation prototype getting its identity of a set of random initial parameters specific to each token, as derived form the seed of the minting transaction hash.
The animation of each token spans in a period around 20 secs, so some features are not visible from the beginning nor in the (static) preview image. This is a pure algorithmic and randomly-driven process.
TRAITS - FEATURES
The main traits are:
- Mask Area: The clipping area (outer shape) of the token ('Rounded Rhombus', 'Circle', 'Rhombus)
- Animated Shape: The main animated shape ('Circle', 'Box', 'Rectangle', 'Triangle', 'Polygon', 'Mixed')
- Extra Animation: Some shapes have additional animation ('Yes', 'No')
- Number of shapes: The number of Animated Shapes
- Shape Size: 'Large' or 'Small'
- Radial Distance: The distance of moving from the center of view ('Large', 'Small')
- Curve Variation: The bezier - curve used (related mainly to orientation) (1 or 2)
- Secondary Line Type: A Secondary line animated in background ('Horizontal', 'Diagonal 1', 'Diagonal 2', 'Diagonal 3')
- Initial Hue: A basic color hue (1 to 360 in the HSB color model)
- Border Color: The outer border color (unlimited values, in HEX format - True colors 16.7 millions colors)
- Bubbles: Small decorative animated bubbles ('Yes', 'No')
CONTROLS & INTERACTIVITY
KEYS:
'1': Save image (frame) with transparent background
'2': Save image with colored background
'UP ARROW': Increases the animation Speed (with one press to 150%)
'DOWN ARROW': Decreases the animation Speed (to 50% of original)
'R': Reset speed to 100% (default)
'SPACEBAR': Toggle animation (start/stop)
'H': Toggle a help screen - dialog
MOUSE:
CLICK or DRAG your mouse..
----
LIBRARY: p5js
© 5/2023 (Initial released: 9/2022) @Uniray_net | uniray.net
Technically "Infinity Loop" is a programmatically generated abstract and geometric "endless" animation based on simple geometric shapes, lines and some text elements.
Each generative token is a variation of a main animation prototype getting its identity of a set of random initial parameters specific to each token, as derived form the seed of the minting transaction hash.
The animation of each token spans in a period around 20 secs, so some features are not visible from the beginning nor in the (static) preview image. This is a pure algorithmic and randomly-driven process.
TRAITS - FEATURES
The main traits are:
- Mask Area: The clipping area (outer shape) of the token ('Rounded Rhombus', 'Circle', 'Rhombus)
- Animated Shape: The main animated shape ('Circle', 'Box', 'Rectangle', 'Triangle', 'Polygon', 'Mixed')
- Extra Animation: Some shapes have additional animation ('Yes', 'No')
- Number of shapes: The number of Animated Shapes
- Shape Size: 'Large' or 'Small'
- Radial Distance: The distance of moving from the center of view ('Large', 'Small')
- Curve Variation: The bezier - curve used (related mainly to orientation) (1 or 2)
- Secondary Line Type: A Secondary line animated in background ('Horizontal', 'Diagonal 1', 'Diagonal 2', 'Diagonal 3')
- Initial Hue: A basic color hue (1 to 360 in the HSB color model)
- Border Color: The outer border color (unlimited values, in HEX format - True colors 16.7 millions colors)
- Bubbles: Small decorative animated bubbles ('Yes', 'No')
CONTROLS & INTERACTIVITY
KEYS:
'1': Save image (frame) with transparent background
'2': Save image with colored background
'UP ARROW': Increases the animation Speed (with one press to 150%)
'DOWN ARROW': Decreases the animation Speed (to 50% of original)
'R': Reset speed to 100% (default)
'SPACEBAR': Toggle animation (start/stop)
'H': Toggle a help screen - dialog
MOUSE:
CLICK or DRAG your mouse..
----
LIBRARY: p5js
© 5/2023 (Initial released: 9/2022) @Uniray_net | uniray.net
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