by _pixelform_
Genuary3: zFightingPlanes
IPFS
4 January 2023•TEZOS•IPFS
Prompt: Glitch Art
A work continuing my exploration of using z-fighting as a way to weave together the pixels of layered images.
https://en.wikipedia.org/wiki/Z-fighting
Notes:
0. The work is inherently unstable (glitchy by design) and ultra browser dependent so the mint previews are going to differ from what you see in-browser.
1. The basic parameters of each piece are initialized at the start and are unique to each. Rendering the work at different resolutions will produce different results, however, each resolution will render the same every time. For instance, rendering the piece at 800 x 800 will look different than rendering it at 1920 x 1080, but every time it's displayed at 1920 x 1080 it will render the same.
2. WebGL is not totally consistent across browsers. Different browsers may render the same resolution differently. 1920 x 1080 in Chrome may differ from 1920 x 1080 in Firefox.
3. It's interactive!
A work continuing my exploration of using z-fighting as a way to weave together the pixels of layered images.
https://en.wikipedia.org/wiki/Z-fighting
Notes:
0. The work is inherently unstable (glitchy by design) and ultra browser dependent so the mint previews are going to differ from what you see in-browser.
1. The basic parameters of each piece are initialized at the start and are unique to each. Rendering the work at different resolutions will produce different results, however, each resolution will render the same every time. For instance, rendering the piece at 800 x 800 will look different than rendering it at 1920 x 1080, but every time it's displayed at 1920 x 1080 it will render the same.
2. WebGL is not totally consistent across browsers. Different browsers may render the same resolution differently. 1920 x 1080 in Chrome may differ from 1920 x 1080 in Firefox.
3. It's interactive!
Work by Phillip David Stearns, grizzled electronic art veteran.
23 EDITIONS
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50 TEZ
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