by poperbu
GATiGOS
IPFS
12 July 2023•TEZOS•IPFS
-'Click' to START/pause.
-Save current frame to PNG-> press 'S'.
-Save 5 s. animation to GIF-> press 'G' (can generate a diferent output of what you see)
-100% code generated (no images or sounds preloaded)
-All audio stuff is done with WebPd (Pure Data).
-All visual is done with p5js and p5.func.js.
-Chrome browser recommended.
-Headphones or high quality sound system recomended. Some extreme sounds (frequency and amplitude) can be generated.
-Supply can be halved/reduced and/or the price can be doubled if all iterations have not been minted (every 24h aprox).
DESCRIPTION:
GATiGOS (Cat and Dog) is an endless battle between colored noises (sounds). The colored noises are represented by balls of light.
The noise colors are based on Andy Farnell's description noise colors and distribution in the spectrum:
>black
>brown
>red
>orange
>yellow
>green
>blue
>pink
Note: black noise is represented in white color.
FEATURES:
"velocitat": speed of movements and changes in noises: random, lent(slow), normalm, rapid (quick)
"spotDist": spot lights distance.
"spotConcent": spot lights concentration.
"featColCapes": color of noise surfaces.
"specularValue": value of specular materials.
"maxColorA": noise most used by ball A in the first 200 cycles.
"maxColorB": noise most used by ball B in the first 200 cycles
"flashIndex": amount of noise balls flashing on amplitude changes.
-Save current frame to PNG-> press 'S'.
-Save 5 s. animation to GIF-> press 'G' (can generate a diferent output of what you see)
-100% code generated (no images or sounds preloaded)
-All audio stuff is done with WebPd (Pure Data).
-All visual is done with p5js and p5.func.js.
-Chrome browser recommended.
-Headphones or high quality sound system recomended. Some extreme sounds (frequency and amplitude) can be generated.
-Supply can be halved/reduced and/or the price can be doubled if all iterations have not been minted (every 24h aprox).
DESCRIPTION:
GATiGOS (Cat and Dog) is an endless battle between colored noises (sounds). The colored noises are represented by balls of light.
The noise colors are based on Andy Farnell's description noise colors and distribution in the spectrum:
>black
>brown
>red
>orange
>yellow
>green
>blue
>pink
Note: black noise is represented in white color.
FEATURES:
"velocitat": speed of movements and changes in noises: random, lent(slow), normalm, rapid (quick)
"spotDist": spot lights distance.
"spotConcent": spot lights concentration.
"featColCapes": color of noise surfaces.
"specularValue": value of specular materials.
"maxColorA": noise most used by ball A in the first 200 cycles.
"maxColorB": noise most used by ball B in the first 200 cycles
"flashIndex": amount of noise balls flashing on amplitude changes.
64 EDITIONS
•0 RESERVES
minted
64 / 64
fixed price
2.5 TEZ
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