by JPupper
F e e d B a c k L i m i t
IPFS
16 February 2022•TEZOS•IPFS
This is a mostly experimental artwork. I´ve discover this while travelling in the bus using the shader editor in android(wich i recommend cause is really really cool to make things fast). Those longs hours in the bus teach me weird techniques.
This is based on a technique that accumulates feedback and once that passes certain limit(it depends on the edition) it decreases on another generative value(it deppens on the edition as well). Is rendered on a fragment shader in my p5.js system.
This starts with the automatic mode where the drawing generates it selfs but once you click on the drawing you activate the manual mode. In the manual mode you can draw yourself.
Controls in the manual mode :
W : to clean screen.
A : Hold it to make the pointer bigger.
S : Hold it to make the pointer smaller.
The variations comes in the way the automatic drawing is drawn and the limit and the decrease values (This affects the color palette).
This is based on a technique that accumulates feedback and once that passes certain limit(it depends on the edition) it decreases on another generative value(it deppens on the edition as well). Is rendered on a fragment shader in my p5.js system.
This starts with the automatic mode where the drawing generates it selfs but once you click on the drawing you activate the manual mode. In the manual mode you can draw yourself.
Controls in the manual mode :
W : to clean screen.
A : Hold it to make the pointer bigger.
S : Hold it to make the pointer smaller.
The variations comes in the way the automatic drawing is drawn and the limit and the decrease values (This affects the color palette).
Making generative art since i can. Im a programador grafico,creative coder. I love using code for generating visuals and digital falopa.
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