by Liam Egan
Everyone needs more Liquidity
IPFS
3 June 2022•TEZOS•IPFS
Who doesn't?
This piece explores the dynamics of particle physics and liquid in an unbound system. In it, I set up a small space in which a particle system can play, bouncing off obstacles, creating rivers and falls, and responding to various physical constraints.
It is created using a webgl pipeline consisting of, primarily, a GPGPU particle system consisting of 16k particles in motion in real-time. The physics simulation is made possible using a compute shader (not really compute, given webgl, but you get the idea) which records the particles' position, velocity, age, and data to a texture for use by the point program. Each particle is rendered as a semi-transparent radial gradient, adding up to a distance field that is used to render the liquid.
This is built in WebGL 2 and so doesn't work in Safari 14 and below. All latest browsers will work as expected.
This piece is provided for free for Tickle [@InWarhol] subscribers. After 4 days the remaining, unminted iterations will be made live.
Licensing: CC-BY-NC-ND see LICENCE.md for details
This piece explores the dynamics of particle physics and liquid in an unbound system. In it, I set up a small space in which a particle system can play, bouncing off obstacles, creating rivers and falls, and responding to various physical constraints.
It is created using a webgl pipeline consisting of, primarily, a GPGPU particle system consisting of 16k particles in motion in real-time. The physics simulation is made possible using a compute shader (not really compute, given webgl, but you get the idea) which records the particles' position, velocity, age, and data to a texture for use by the point program. Each particle is rendered as a semi-transparent radial gradient, adding up to a distance field that is used to render the liquid.
This is built in WebGL 2 and so doesn't work in Safari 14 and below. All latest browsers will work as expected.
This piece is provided for free for Tickle [@InWarhol] subscribers. After 4 days the remaining, unminted iterations will be made live.
Licensing: CC-BY-NC-ND see LICENCE.md for details
BSK: https://bsky.app/profile/liamegan.bsky.social
I: @liamgegan
OBJKT: https://objkt.com/profile/liamegan/created
211 EDITIONS
•0 RESERVES
minted
211 / 211
fixed price
5 TEZ
Lorem ipsum project longer longer
0.00001 ETH
Lorem ipsum project longer longer
0.00001 ETH
Lorem ipsum project longer longer
0.00001 ETH
Lorem ipsum project longer longer
0.00001 ETH
Lorem ipsum project longer longer
0.00001 ETH
Lorem ipsum project longer longer
0.00001 ETH
Lorem ipsum project longer longer
0.00001 ETH
Lorem ipsum project longer longer
0.00001 ETH
Lorem ipsum project longer longer
0.00001 ETH
Lorem ipsum project longer longer
0.00001 ETH
Lorem ipsum project longer longer
0.00001 ETH
Lorem ipsum project longer longer
0.00001 ETH
Lorem ipsum project longer longer
0.00001 ETH
Lorem ipsum project longer longer
0.00001 ETH
Lorem ipsum project longer longer
0.00001 ETH
Lorem ipsum project longer longer
0.00001 ETH
Lorem ipsum project longer longer
0.00001 ETH
Lorem ipsum project longer longer
0.00001 ETH
Lorem ipsum project longer longer
0.00001 ETH
Lorem ipsum project longer longer
0.00001 ETH
Lorem ipsum project longer longer
0.00001 ETH
Lorem ipsum project longer longer
0.00001 ETH
Lorem ipsum project longer longer
0.00001 ETH
Lorem ipsum project longer longer
0.00001 ETH