by 1abstract
Doorscape
IPFS
2 July 2023•TEZOS•IPFS
"Doorscape". The composition consists of a room that encompasses space, walls, and doors, each adorned with diverse textures and illuminated by various and dynamic lights. The arrangement aims to place the viewer in front of multiple doors, symbolizing various choices. The intention behind this setup is to evoke a sense of unease by presenting an abundance of enticing options, along with the underlying fear of making an incorrect decision.
The underlaying generative system uses a WEBGL canvas and 3D primitives with textures and lighting that change with time in order to create a sense of unpredictability. The end result can range from minimalistic to chaotic environments and embraces the flawed and confusing perspectives created by the wide-angle distortion of the camera. The unpredictable and constantly shifting textures and lighting serve as a reminder that the burden of choice is not a static phenomenon, but one that is constantly evolving.
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This project relies heavily on the GPU and requires the hardware acceleration to be enabled in your browser. The project is coded as dimension-agnostic and will attempt to run at the resolution of the opened window.
Press “1” for faster rendering at 1024 x 1024 px.
Press “2” for a slower rendering but higher resolution at 2048 x 2048 px.
Press “3” for a very slow rendering (get a cup of coffee) at 4k resolution.
To save a PNG, press "s".
Small differences in appearance may occur between different resolutions when the gradient-noise strokes are scaled, particularly when the lines become narrower than 1 pixel in width.
The project was tested and works adequately on Brave, Chrome, Edge and emulated Safari. It also runs on Firefox, but with noticeable performance degradation. 100% code using p5js.
The underlaying generative system uses a WEBGL canvas and 3D primitives with textures and lighting that change with time in order to create a sense of unpredictability. The end result can range from minimalistic to chaotic environments and embraces the flawed and confusing perspectives created by the wide-angle distortion of the camera. The unpredictable and constantly shifting textures and lighting serve as a reminder that the burden of choice is not a static phenomenon, but one that is constantly evolving.
-------
This project relies heavily on the GPU and requires the hardware acceleration to be enabled in your browser. The project is coded as dimension-agnostic and will attempt to run at the resolution of the opened window.
Press “1” for faster rendering at 1024 x 1024 px.
Press “2” for a slower rendering but higher resolution at 2048 x 2048 px.
Press “3” for a very slow rendering (get a cup of coffee) at 4k resolution.
To save a PNG, press "s".
Small differences in appearance may occur between different resolutions when the gradient-noise strokes are scaled, particularly when the lines become narrower than 1 pixel in width.
The project was tested and works adequately on Brave, Chrome, Edge and emulated Safari. It also runs on Firefox, but with noticeable performance degradation. 100% code using p5js.
Researcher and creator of generative art with p5.js and R.
https://linktr.ee/1Abstract
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