by Uniray
Dissolve
IPFS
24 October 2022•TEZOS•IPFS
"Dissolve" is an Animated, painting-like abstract generative artwork.
Started as an exercise to custom shaders and the final idea early became to generate an image that looks like a painting eg. chalk or spatula like look on canvas, however not a static final image as usual but with some animated elements. Like a "live" painting.
From technical point of view, in short: there are 2 main different graphic buffers (2D and 3D) to draw some basic-primitive shapes/objects and the final frame is a mixing (or clear) with some pixel manipulation eg. dissolve - noise and other processing performed inside my custom shader.
The speed of shaders (power of hardware acceleration - GPU) allows the processing of multiple frames per second thus allowing animated "painting" - looking final results.
Enough with the description :)
CONTROLS
KEYS:
1-4: Set resolution from 1x to 4x of the current dimension (possibly slower performance in higher values)
S: Save a png file with the current resolution
UP arrow: Increases the animation Speed
DOWN arrow: Decreases the animation Speed
R: Reset speed to default
SPACEBAR: Start/Stop animation
MOUSE:
CLICK: Start/Stop animation
----
Made with p5js and custom shaders
© Oct. 2022 @Uniray_net | uniray.net
Started as an exercise to custom shaders and the final idea early became to generate an image that looks like a painting eg. chalk or spatula like look on canvas, however not a static final image as usual but with some animated elements. Like a "live" painting.
From technical point of view, in short: there are 2 main different graphic buffers (2D and 3D) to draw some basic-primitive shapes/objects and the final frame is a mixing (or clear) with some pixel manipulation eg. dissolve - noise and other processing performed inside my custom shader.
The speed of shaders (power of hardware acceleration - GPU) allows the processing of multiple frames per second thus allowing animated "painting" - looking final results.
Enough with the description :)
CONTROLS
KEYS:
1-4: Set resolution from 1x to 4x of the current dimension (possibly slower performance in higher values)
S: Save a png file with the current resolution
UP arrow: Increases the animation Speed
DOWN arrow: Decreases the animation Speed
R: Reset speed to default
SPACEBAR: Start/Stop animation
MOUSE:
CLICK: Start/Stop animation
----
Made with p5js and custom shaders
© Oct. 2022 @Uniray_net | uniray.net
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