by Blase
Differential Threads
ONCHAIN
25 January 2024•TEZOS•ONCHAIN
Cracks, whales, butterflies, ghosts, birds.
A person leaning forward and a couple of raindrops.
I’ve seen many familiar shapes while working on ‘Differential Threads’.
Now I think of them as a sort of sketchpad for future series, snapshots from a journey in search of elusive shapes and new textures, bound together by a fine thread of open ended experimentation.
By creating an array of coordinates based on a few rules and constrained by width and height, each pair of points gets subdivided, smoothed and then turned into a drawing path.
The texture is achieved by repeating and offsetting multiple lines drawn across the surface and following random x and y axis.
pressing [s] saves a png in current resolution
[2] changes resolution to 4800x4800px
[3] 7200x7200px
[4] 9600x9600px
[5] 12000x12000px
[6] 14400x14400px
[1] reverts to original size 2400x2400px
‘Differential Threads’ was written in plain js, based on sketches that I did while taking [notochord.xyz](http://notochord.xyz) classes on generative design and agent simulations. Some of the concepts were inspired by Matt Perkin’s (@nudoru) write up on “creating interesting paths” and Tyler Hobb’s essay on generative brushes.
It may take some prolonged time to perform the drawing at high resolutions
It loads a little faster in Chrome but was tested on Safari and Firefox.
A person leaning forward and a couple of raindrops.
I’ve seen many familiar shapes while working on ‘Differential Threads’.
Now I think of them as a sort of sketchpad for future series, snapshots from a journey in search of elusive shapes and new textures, bound together by a fine thread of open ended experimentation.
By creating an array of coordinates based on a few rules and constrained by width and height, each pair of points gets subdivided, smoothed and then turned into a drawing path.
The texture is achieved by repeating and offsetting multiple lines drawn across the surface and following random x and y axis.
pressing [s] saves a png in current resolution
[2] changes resolution to 4800x4800px
[3] 7200x7200px
[4] 9600x9600px
[5] 12000x12000px
[6] 14400x14400px
[1] reverts to original size 2400x2400px
‘Differential Threads’ was written in plain js, based on sketches that I did while taking [notochord.xyz](http://notochord.xyz) classes on generative design and agent simulations. Some of the concepts were inspired by Matt Perkin’s (@nudoru) write up on “creating interesting paths” and Tyler Hobb’s essay on generative brushes.
It may take some prolonged time to perform the drawing at high resolutions
It loads a little faster in Chrome but was tested on Safari and Firefox.
Part digital abyss, part analog decay.
Interdisciplinary artist working the edges of video and algorithmic art
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