by phil_osophie

Cellular Housing

IPFS
Cellular Housing
1 / 5

22 April 2022TEZOSIPFS

"Cellular Housing" is the second part of the "Cellular Architecture" series. It explores ways to inspire architecture by using generative algorithms.

The construction follows a variation of the algorithm used in the first project "Cellular Skyscrapers". Towers originate from a 14x14 grid with 14x2 cells randomly assigned the 'alive' state. According to the cellular automaton rule chosen from the transaction hash 14 new generations are calculated and placed on top of each other.

Two new cellular automata rules have been added which tend to generate interesting housing structures. In total there are six rules listed below (in Golly notation):

B3/S23 (Game of Life)
B36/S125 (2x2)
B368/S245 (Morley)
B3/S234
B2/S2
B3/S3

Features:
* Cell Count
* Color Palette (4 variations)
* Height
* Rule

Interactions:
* Press 'd' to export a 4000x4000px PNG File
* Press 'c' to cycle through color palettes

Build with three.js

Enjoy!

creative coder / gpu art / heidelberg, germany

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fixed price

7 TEZ

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