by cloudnoise
BRUTALIST MOVEMENT
IPFS
14 September 2022•TEZOS•IPFS
Inspired and fascinated by Brutalism, Modernism and Bauhaus, I've started to explore the deeper connections of architecture using pixel art in a clean, minimalistic and unique way.
The BRUTALIST MOVEMENT project represents the next step in this process. It's an animated generative experiment that focuses on finding the simplest and fewest components that - when generated randomly - always create structures resembling buildings: from small modern houses through industrial facilities to gigantic brutalist monuments.
This resulted in 4 main components: Base, Extension, Gap and Window. These entities are used randomly to create Blocks that form the final structure.
The whole process is also strictly accompanied by 4 distinct components to hold colors and to be set by randomly chosen palettes: Sky, Sun, Shadow, Window.
Features consist of a mixture of the above components.
The project is animated to show how the buildings come to life. It's also a nice way to show what's going on in the background, because from time to time a bigger block would surely hide interesting smaller ones :)
Press these keys:
's' - to download a larger resolution PNG
'n' - to shuffle through the 'depth' of Blocks, aka placing them from front to back and vice versa. This is a nice feature to show structures hidden by others and also a cool way to create iterations inside the iteration - sub-iterations - we can say :)
'r' - to reset the Blocks' depths to default
Please note:
Everything you see is generated, animated and drawn real-time. No layered transparent PNGs, PFP or similar!
Have fun and inspiration!
@cloudnoise © 2022
☁︎
Created with P5.js library.
The BRUTALIST MOVEMENT project represents the next step in this process. It's an animated generative experiment that focuses on finding the simplest and fewest components that - when generated randomly - always create structures resembling buildings: from small modern houses through industrial facilities to gigantic brutalist monuments.
This resulted in 4 main components: Base, Extension, Gap and Window. These entities are used randomly to create Blocks that form the final structure.
The whole process is also strictly accompanied by 4 distinct components to hold colors and to be set by randomly chosen palettes: Sky, Sun, Shadow, Window.
Features consist of a mixture of the above components.
The project is animated to show how the buildings come to life. It's also a nice way to show what's going on in the background, because from time to time a bigger block would surely hide interesting smaller ones :)
Press these keys:
's' - to download a larger resolution PNG
'n' - to shuffle through the 'depth' of Blocks, aka placing them from front to back and vice versa. This is a nice feature to show structures hidden by others and also a cool way to create iterations inside the iteration - sub-iterations - we can say :)
'r' - to reset the Blocks' depths to default
Please note:
Everything you see is generated, animated and drawn real-time. No layered transparent PNGs, PFP or similar!
Have fun and inspiration!
@cloudnoise © 2022
☁︎
Created with P5.js library.
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