by Vroomcrds

Allusive Tiles v1.5

IPFS
Allusive Tiles v1.5

5 February 2023TEZOSIPFS

Creating 2D tiles using chaos; sorting the tiles so that adjacent tiles or edges have similar features.
Variations on number of tiles, color, fully generative palette selection, playfully patterning the virtual medium to make viewing or high resolution printing pleasing to the eye! One could make a game out of auto-swap then trying to rearrange the tiles back into their original orientations. No variations allowed after it is fully minted.

Features will include palette color shift base value, hue ranges, and tile count.

All proceeds shared with Girls Who Code (primary and secondary).

Key presses will allow higher resolution rendering than your screen can show, as a multiple of the screen dimensions. Pressing "s" or "S" will save to one of two graphic formats. High resolutions can take a lot of time at high multiples: I've saved 12Kx12K high resolution images suitable for poster printing and framing

Rendering resolution:
`: 1x resolution (left of the 1 key)
1: 2x resolution
2: 4x resolution
3: 8x displayed resolution (this takes many minutes)
4: render at 16x displayed resolution (this takes many minutes)
(default is 1x screen resolution)

Rotating or swapping tiles:
Click on the same tile twice to rotate it.
Click on any two tiles to swap them.
Click only once and wait and it will cancel the selection.

Auto rotate/swap (let the generative art use a generative selector):
6: very slow (about once per 15-20 seconds)
7: slow
8: medium
9: fast (about once per second)
0: stop auto-swap/rotate

At whatever resolution you have selected above press:
s: to save current high-res rendering to a (.png) file
S: to save current high-res rendering to a (.jpg) file

Digital Art/Content Creator

Graphics, rendering tools, and animation since 1985

Discord: Vroomcrds#4688

69 EDITIONS

0 RESERVES

minted

69 / 69

fixed price

0 TEZ

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