A view to a city
IPFS
1 / 6
9 February 2022•TEZOS•IPFS
A generative cityscape experiment. All buildings and features are created at run-time with no fully premade assets used.
This piece features:
- Variable depth of the scene and density of buildings
- both day and night scenes with corresponding change of lighting (“day” scene is more likely)
- chance of rain. Note that rain/no rain property is rolled only once at the start with “no rain” slightly more likely
Building types:
- Block: simple rectangular shape
- Double block: left and right side are mirrored with a different central body
- Tower: can have 2 or 3 bodies, one is always taller than the other(s)
- Slanted: one side of the building is inclined like a slide
Additional features (not all buildings can roll all of them)
- lift: left, right or in the middle
- “dome” roof
- inclined roof
- antenna(s) on top
- balconies
- 4 different types of windows combined as: single, groups of 2/3/4 (horizontally or vertically) or full building width/height
What does your city look like?
This piece features:
- Variable depth of the scene and density of buildings
- both day and night scenes with corresponding change of lighting (“day” scene is more likely)
- chance of rain. Note that rain/no rain property is rolled only once at the start with “no rain” slightly more likely
Building types:
- Block: simple rectangular shape
- Double block: left and right side are mirrored with a different central body
- Tower: can have 2 or 3 bodies, one is always taller than the other(s)
- Slanted: one side of the building is inclined like a slide
Additional features (not all buildings can roll all of them)
- lift: left, right or in the middle
- “dome” roof
- inclined roof
- antenna(s) on top
- balconies
- 4 different types of windows combined as: single, groups of 2/3/4 (horizontally or vertically) or full building width/height
What does your city look like?
Self-taught generative artist. I use code to express ideas & emotions. Heavily influenced by op-art, minimalism and constructivism.
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