02. asteboids
IPFS
5 December 2021•TEZOS•IPFS
This is a GPGPU implementation of the classic "boids" algorithm by Craig Reynolds. The simulation is moving 8192 vehicles represented as asteroids that are floating around the origin of the scene.
Collectors can control the camera angle and zoom. Besides extra controls appear if a double click is performed on the scene.
Extra controls include:
- Alignment factor ("boids" algorithm)
- Cohesion factor ("boids" algorithm)
- Separation factor ("boids" algorithm)
- Force to center ("boids" algorithm)
- Max speed ("boids" algorithm)
- Max force ("boids" algorithm)
- Range ("boids" algorithm)
- Strength (bloom postprocessing effect)
- Radius (bloom postprocessing effect)
- Threshold (bloom postprocessing effect)
WebGL2 is the graphics API and Three.js the library.
Created and minted in Dec 2021
by Felix Martinez - @sirokos
Collectors can control the camera angle and zoom. Besides extra controls appear if a double click is performed on the scene.
Extra controls include:
- Alignment factor ("boids" algorithm)
- Cohesion factor ("boids" algorithm)
- Separation factor ("boids" algorithm)
- Force to center ("boids" algorithm)
- Max speed ("boids" algorithm)
- Max force ("boids" algorithm)
- Range ("boids" algorithm)
- Strength (bloom postprocessing effect)
- Radius (bloom postprocessing effect)
- Threshold (bloom postprocessing effect)
WebGL2 is the graphics API and Three.js the library.
Created and minted in Dec 2021
by Felix Martinez - @sirokos
Playing with pixels and interactive toys for fun and science.
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