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This is your last chance. After this, there is no turning back. You take the blue pill, the story ends, you wake up in your bed and believe whatever you want to believe. You take the red pill, you stay in Wonderland, and I show you how deep the rabbit hole goes.
This issue at The Generative Art Museum is a celebration of the huge liberation technology is allowing, placing a no return point that will change the course of history.
For those who are unfamiliar with their work we really recommend visiting tgam.xyz to take a tour of their work and evolution, they are a perfect representation of the enormous possibilities for generative art in the current day.
One of the hardest thing we have to do is to manually select the pieces that will be displayed at the museum in each exhibition. We love the process of digging into an artist work and discovering the tiny details and nuances of each piece. Yet, we feel that we're leaving a lot of beauty behind. Space is limited (even in the metaverse) but ideas aren't.
At TGAM we like to explore how technology can improve the interaction of humans with art. At the intersection of these two players (humans and art) we wanted to remove what we believe is a flaw in the process: the curation part. Most of the projects we see on fx(hash), ArtBlocks and other generative marketplaces includes more than 500 pieces, which makes reducing a project to a limited number of pieces a shame.
What if we could remove the curation part?
So we called our friends at Tannhäuser Gate to find a solution and the outcome is pretty impressive: Issue #03 will change every day with new artwork from all the pieces minted by the artists on any platform.
Technically speaking, we setup an indexer to keep track of all artwork ever minted by the artists. We use that indexer to pull pieces and change them automatically every day. The upgrade is huge because before we were able to show 15 pieces per artist. We will now be able to showcase 15 different pieces every day, which gives us an impressive number of 1350 unique artworks displayed from every artist. If we add three artists to the formula, Issue #03 will showcase more than 4000 different pieces during the three months that the exhibition lasts. A huge thanks to the team at Tannhäuser Gate, prado and dataser for making this possible.
Artists
Ryan Bell
Ryan Bell visual artwork explores themes of radical complexity, recursion, and playfulness.
He describes his process as inventing new software tools to solve interesting technical challenges which yield colourful, sophisticated visual forms.
Ryan is an active member of the Tezos generative artwork community, selected to host multiple live generative NFT minting galleries at Art Basel across Switzerland and Hong Kong.
In a demonstration of versatility and experimentation, his work in Hong Kong, "Microgravity" was fully abstract, using hyper complex fractal mathematics, while his "Dreamcatchers Forest" exhibit in Switzerland produced an illustrative nature scene flowing with leaves and flowers.
For over 10 years, Landlines Art has been investigating the intersection between code and various artistic mediums.
Most recently, the focus has been on generating visual art, however, he has a long history of experimentation with generative music.
The process through which his visual works are created is an iterative process, that is often inspired by accidental coding mistakes that push the project in a new and unexpected direction. Most of his work is created using one of two workflows: using Javascript and HTML Canvas in the browser, and using Python and Blender to create detailed 3d renderings. Landlines Art has also explored collaborative approaches to art making, such as the ArtCardz project, where collectors could curate a set of generative operations, which would be applied in the order they were specified to create a generative artwork.
Thomas started his journey in generative art in 2017, inspired by work from Anders Hoff (Inconvergent).
His early years was focused on dynamic systems and how they might be captured in still images. While his earliest work was often monochromatic, it didn’t take long for colour to become a large part of his work. From his Genesis series in 2019 and until now almost all his pieces have featured strong colour palettes.
During the year 2021 Thomas began exploring the world of crypto art, first on the nascent Hic et Nunc platform and later on ArtBlocks and Foundation. During this period of time his work also began to shift in character, abandoning the pure dynamic aspects of his earlier work and incorporating texture and stronger geometric forms as key elements.
This came to a recent conclusion with his ArtBlocks Curated series Screens that also served as an onset for his current investigation of generative compositions.
The Generative Art Museum is an evolving idea that will challenge our preconception of experiencing, collecting and sharing art. Our goal is to participate in this new era by supporting generative artists in every sense. We will schedule four exhibitions a year: Spring, Summer, Autumn and Winter.
About the TGAM
Welcome to The Generative Art Museum. TGAM is a space in the metaverse dedicated to celebrate and promulgate art made by autonomous systems (non-human) that can independently create artwork.
Our goal is simple: to spread the word about generative art in all shapes and forms. We embrace any piece where humans interact with automated tools to create unique pieces. Blockchain has created the perfect playground for a digital renaissance: affordable computers and easy-to-use scripting tools are the icing on the cake for a revolution in the generative art like the world has never seen before. And we are here to talk about it and share this exciting journey.
Our second @fx_hash_ article is minted!
📖 "TGAM: A casual chat with Landlines Art"
This time we sit down and relax to chat with @landlinesart1 about his art and beginnings, and even to know how @ciphrd helped him solving early @fx_hash_ questions.
fxhash.xyz/article/tgam:-…