Tezbloom everywhere
written by Caddy2317
9/14.
一開始還沒有找到方向要做什麼,在練習使用L-system,並意外透過隨機排列組合 [F、+、-]方式,畫出藤蔓任意生長雛形。
At the beginning, I had no idea,and was practicing L-system[F, +, -],drew the prototype of the vines growing accidentally
9/15.
有了藤蔓,開始繪製葉子與花。繪製了六款葉子型態以及七種花的樣式,有了先前發行經驗,在這一次花的程式寫法上,特別設計成每朵花都是獨特的。
With the vines, start drawing the six types of leaves and seven types of flowers. with the experience of previous, in this time, the coding of flowers is specially designed so that each flower is unique.
9/15
繪製第一個背景"磁磚系列",雖然是很簡單的程式碼,但希望可以呈現磁磚的細膩度,其上的紋路、以及每個磁磚縫隙間的高低差。
Draw the first background "tile series", although it is a very simple code, but I hope to show the fineness of the tiles, the texture on it, and the height difference between the gaps of each tile
9/17.
原本希望可以製作出彩繪玻璃的樣式,但能力還不足。透過vertex隨機形狀,意外驚喜製作出花磚效果。
Originally hoped to make the style of stained glass, but the ability was not enough. Through the random shape of the vertex, create a tile effect by surprise.
9/17.
製作第三種背景,模擬木紋。也是透過vertex,在意外中產生類似老舊木板的質感。
Make a third background, simulating the wood. It is also through the vertex create the texture similar to the old wooden board
9/23.
第四種背景,模擬石質牆面的寫法,同時搭配白天與黑夜發光的特殊圖騰。特殊圖騰也是透過L-system生成效果
The fourth background, simulating the stone wall, is matched with a special totem that during the day and glows in night. Special totems are also generated through the L-system
9/26.
調整花的顏色、葉子顏色,設計十五種葉子配色,同時讓花有更細膩的陰影效果
Adjust the color of flowers and leaves, design 15 kinds of leaf colors, and make flowers have a more delicate shadow effect
9/27.
在外框設計上有兩款,純色硬框以及藤蔓纏繞框,同時對應花的顏色
There are two types of outer frame designs, solid color hard frame and vine winding frame, corresponding to the color of the flower.
9/29.
第五種背景,圍籬搭配後面月亮,並設計圍籬的疏密程度
The fifth background, the fence is matched with the moon behind it, and the density of the fence is designed
9/30.
進行最後測試,17:00成功上架,於 10/1,0:00 (UTC+8)鑄造
The final test was carried out, and it was successfully launched at 17:00,minted on 10/1,0:00 (UTC+8)
後記、問題解決、Postscript,Question
1.「藤蔓隨機生長,容易長出畫框外」
a.預設初期L-system值,尋找最佳留在畫框內 --->(X) 仍有少機率藤蔓全跑出
b.畫五次在不同位置上,可以讓畫面上的藤蔓更均勻生長
2.在這一次創作大部分使用簡單程式,並且大量運用vertex的寫法,從葉子型態、老舊木紋背景,圍籬以及外框,當作是給自己一個挑戰
1."The vines grow randomly and are easy to grow out of the frame"
a.Default initial L-system value --->(X) There is still a small chance that vines will run out
b.Drawing five times on different positions make the vines on the picture grow more evenly
2.Most of the creations this time use simple coding, and use a lot of vertex,leaf patterns, old wood,fences,outer frame,as a challenge to myself.