Pixel Walk
written by Nik.Vct
Approximately 1 March 2022 I invented an algorithm for constructing figures depending on the position of the noise curve, this curve created using the noise function.
One of the very first iterations created in the "processing" language looked like this:
For creating the final art were chosen small rectangles - the most interesting shapes for this work.
A little later, having created a volume effect on rectangles , this project was released on fxhash entitled "Walk with noise curve" and included 400 iterations:
The development of the algorithm did not end there and were made other works. For example - "Walk with noise curve (version 2)", you can see some pictures below:
I did not want to stop there and decided to continue researching this algorithm, so the idea of creating pixel art was born.
In addition, on the basis of this algorithm was invented a series of works "Walk in the dunes", where the method for constructing the final image is based on scattering pixels over the canvas like the wind in the dunes:
But go back to our pixel art. For this work were chosen pixels - squares following sizes: 10, 20, 25, 40, 50, 100 pixels. The first iterations looked like this:
Looks good but I wanted something else. So it was decided to create some filters. For this work I created four filters but one of them didn't fit in the final version of the work, as it was somewhat different from the other three, changing the integrity of the work.
I'll tell you a little more about each filter. The first filter - creates the effect of jagged edges on pixels:
The second filter - creates the effect of blurring, fuzziness:
The third filter - creates the effect of worn canvas:
The motto of this work is - "it's chaos but this chaos has an algorithm"
Let's see it together!
Project here: