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Ligare Parameters

Ligare Parameters

written by Chris McCully

01 Sep 2023333 EDITIONS
1 TEZ

Seed Controls

The first controls to know about are the seeds. The process is pretty simple, the first 'master' seed controls the base noise seed in p5, while the second seed controls the phase for the noise controlling the main path. You can adjust each first until you find a basic composition you like, and tweak with the remaining variables.

Containment

Containment is very simple, it controls whether the path is confined within the margins of the page or if it's allowed to expand beyond it. This can be nice when you want to create a piece that feels more zoomed in, almost like a texture.

Contained
Uncontained

Coil Complexity

Another fairly straightforward parameter, complexity guides how wild the pathing is. From basically a perfect circle, to a winding weaving scribble. I personally like the medium to high complexity lines as they produce more emergent figures and forms.

Low complexity
High complexity

Span

Span controls how far from the original line the waves expand. You can also think of this as width or weight.

Low Span
High Span

Color

Color is very straightforward, the numbers are associated with the colors that follow:

0Black
1Red
2Orange
3Emerald
4Blue
5Magenta
6Cyan
7Sap Green

Wave Frequency and Separation

Each Ligare is a path made up of waves of chaos, the span oscillates a number of times during the full path. Frequency is simply how many waves there are, and separation determines how much thin line is between each of those waves.

High Frequency, High Separation
Low Frequency, Low Separation

Turbulence Scale and Amount

Turbulence defines the noise that guides the chaos in each wave. Scale is the distance between waves along the path, Amount is the distance to each side of the path.

High Turbulence Scale, Medium Amount
Low Turbulence Scale, Low Amount

Starting Angle

This is the angle that starts the wave oscillation. If you have a design that has a great path, but the waves are in the wrong place, use this to slide the waves along the path.

Six waves
Those same six waves adjusted by a few degrees so none intersect

That's all the parameters I needed to clear up! I'm excited to see what everyone comes up with, and thank you for supporting my work! <3

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