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Haute Montagne

Haute Montagne

written by Jonathan Barbea...

19 Sep 2022100 EDITIONS
1 TEZ

About the collection

This series is an homage to challenge, struggles and adversity. The journey is really the most important part as the destination is always moving. Haute Montagne is French for "High Mountain".

It started in Genuary

This project started as a fork from my sketch #30 from the genuary event. The main subject being a square that rotates back and forth. Of course, it changed a lot since.

How it came to be

I used the same square but instead of making it smaller and going upwards, I decided to make it go downwards whilst slowly getting bigger and bigger. I used some sandy colors and changed the brightness with each angle changes. That way I could simulate shading in a way.

There is also a slight wobble on the y axis so that the top edge is not too smooth as it would look unnatural

Uneven Pivot

What I did after was changing the angle change to something a bit less symmetrical. In the code, I checked if the elapsed time was even or not to change when the program would trigger a change in the angle of rotation. I also added small increment in the shading to give a effect of depth.

Hiatus

I don't really know what happened but I completely forgot about this project for like 6 months. I found it back in early September while I was checking some older git branches and commits.

I started working on it right away. added a sun and changed how the angles would shift. At this point I knew it was a pretty cool piece so I just needed to add the finishing touches.

The Never Ending Finishing Touches

I was pretty happy with how it looked and all but, I wanted the whole thing to look more like a mountain than a sand dune. So I got back in the code and changed the angle direction to make the ridges closer together and more back and forth. A bit like the first output but steeper, in a way. The outputs was finally done and I liked them so much that I decided to make a tryptich with 3 different color palettes.

The one that wasn't supposed to be

While I was saving one last output, I mistakenly uncommented a block of code that would put a blend mode on the whole thing, it looked interesting so I decided to load a previous output on top of it. It created the last piece. It really is a chimera of two outputs bundle on the same canvas and I think it looks pretty cool!

Mockup Fun

Here is some fun product wrapping design I made with this series

Are we there yet?

Even if in the present it feels like we're stalling and the future show us an unending and exhausting path, looking back can show us all the progress we've made since. Plus, the more you climb, more fun the downhill will be. You just have to get a good bike.

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