Antilepton Factory
written by HAL09999
Generative asymmetry
Ordinary matter has a twin/doppelgänger/alter ego which is called « antimatter ». The « Standard Model » of physics tells us that these two versions of matter should exist in the same exact amount.
Yet ordinary matter dominates our observable universe.
It's still possible to generate antimatter in the laboratory, but only for very short times because when matter and its twin are put in contact they simply annihilate each other while emitting a burst of energy. All the combined mass of the setup vanishes as energetic radiation following the famous equation
E=m.c2Where E is the total energy, m is the mass of matter in the experiment and c is the speed of light.
The fact that things put together explode and annihilate is quite fun, but it can also be seen as a proof that our current universe and its rules couldn't have existed if it were purely symmetrical.
If there were the same amount of matter and anti-matter at the beginning of times, all of these would have annihilated, thus no observable universe.
Is lepton a brand of tea ?
There are many kind of subatomic particles. The Standard Model groups most of them in two families : bosons, the "force carrier particles" like photons which mediate the electromagnetic interaction or Higgs for the gravity, and fermions which are the building blocks of matter.
In the fermions family, leptons are forming a group of fundamental particles that includes electrons and muons for the most famous. For each of these leptons exists an isospin neutrino and for each of these particles exists an anti- version. Anti-electrons, anti-muons, anti-neutrinos...
They are quite small in mass and travel at relativistic speeds (near the speed of light).
Quasi-simulation
This is a fully animated generator, click "run" to observe the animation. Use wheel to change the observation scale. Drag with right click to observe a different area.
This live animation is designed to be experienced fullscreen on a 16/9 screen at least full HD, and needs a recent (>2015) graphic card (GPU) to run smoothly at its cruise speed of 60FPS.
Click "project" then "open" to see the live version in full window, or click HERE.
- Unlimited duration animation (no general loop, parameters are ever evolving)
- Written in Javascript and GLSL
- Uses WebGL thanks to the excellent three.js library
- More than 1 million particles
- Each frame is a unique and deterministic generative composition
- 18 equiprobable main colors for the "capture" (the thumbnail on fxhash)
- Choose the color of the animation with a custom URL
- An infinity of initial conditions leading to an infinity of possible outputs ( ℵ ω)
- Dynamic point size (best fit for wide 16/9-16/10 screens), supports up to 8K+ .
Animations settings
Temperature
Add &scalartemperature=10000
to run the animation for this hash, with a color of 10000 K. For an example click here.
Animation cycle duration
By default, the natural duration of animation cycles ranges from 1 to 60 seconds. The mint hash determines the sequence, order and duration of animation cycles.
Add &perturbation=regular
to enable a regular cycle of animations, each animation mode will be active for 10 seconds then randomly goes to another animation mode for 10 seconds.
Preview previews
This is an animation. The FxHash preview is a static picture (4320x4320) issued during the first frames of a particular iteration.
As they are impossible to see during the minting, here are some premint preview previews.
I hope you enjoy this experience ! 🧡
📡 You can contact me on fxhash discord or Twitter DM for any question or request.
[ Follow @HAL09999 on Twitter / Follow hal09999.tez on objkt ]